Colored Shadow Penumbra

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TLDR

  • Edit two UE5 engine shader files to add colored penumbra to dynamic shadow transitions using a saturation lerp blend.

Key Takeaways

  • Targets SubstrateDeferredLighting.ush (Substrate path) or DeferredLightPixelShaders.usf (non-Substrate), both in UE5 Engine Shaders Private.
  • Core technique: desaturate diffuse luminance then re-saturate via PenumbraSaturation scalar, blending result against SurfaceShadow term at the penumbra boundary.
  • Works with all dynamic light types including Lumen; no per-light configurability and has no effect on baked lighting.
  • Stays on Launcher UE5 (no engine rebuild needed); recompile shaders with Ctrl+Shift+. after saving.
  • Gray or fully-saturated surfaces show no visible effect; wide penumbras required for the color shift to read.

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