Creating for a niche

· gaming · Source ↗

TLDR

  • Indie dev reflects on building Table Slayer and Counter Slayer, niche gaming tools, as deliberate craft projects despite tiny addressable audiences.

Key Takeaways

  • Table Slayer serves people who embed TVs in furniture for D&D; Counter Slayer generates 3D-printable board game inserts for obscure war games.
  • Software economics make niche tools viable where hardware is not: hosting scales cheaply, open source never sunsets, and skills stay sharp through use.
  • Charging for the hosted Table Slayer tier is intentional: paying customers create accountability and drive feature direction the free tier alone would not.
  • The hardware analog, MtnKBD’s Let’s Tango keyboard (brass baseplate, single-piece aluminum, swappable PCBs), is closing because Australian shipping economics killed the margin.
  • Niche craft products, whether software tools or handmade Stiver mandolins, sustain tight communities that trade depth of engagement for breadth of audience.

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