Sabotaging projects by overthinking, scope creep, and structural diffing

· ai-agents · Source ↗

TLDR

  • Internalized success criteria is the only reliable defense against overthinking, scope creep, and LLM-assisted rabbit holes consuming side projects.

Key Takeaways

  • Projects succeed when success criteria are concrete upfront: a weekend shelf project finished because the goal was “jam on woodworking with a friend”, not “build the perfect shelf”.
  • Researching prior art before building often triggers scope creep: broader existing solutions create pressure to incorporate their scope or build on top of them, killing momentum.
  • LLM-assisted coding has a conservation-of-scope-creep property: speed gains get offset by unnecessary features; an anchor-search feature for a fuzzy file-path tool took hours before being deleted as useless.
  • Structural/semantic diff tooling is a genuinely hard open problem: difftastic (treesitter-based) mismatches renamed structs; semanticdiff.com uses a Dijkstra cost-minimization approach after finding GumTree unreliable; treesitter context-sensitive keywords cause parse failures.
  • Key tools surveyed: difftastic, semanticdiff.com, diffsitter, gumtree, mergiraf (Rust, Gumtree algo), weave (Rust, treesitter), diffast (AST edit-distance, 2008 paper), autochrome (Clojure, dynamic programming).

Hacker News Comment Review

  • Commenters broadly agreed that deadlines are the most reliable scope-creep antidote; open-ended projects stall while game jams and contests force completion.
  • The structural diffing section drew the sharpest practical consensus: comparing architectures you have against ones you imagine produces more comparison, not decisions, and leaves no commits.
  • Several builders noted that doing research before building is double-edged: Rich Hickey’s deep-research approach works at language-design scale, but for most side projects it drains motivation before a line of code ships.

Notable Comments

  • @tyleo: Rec Room CEO framing – teams always wish they had done shorter projects; erring small and shipping early beats erring large and stalling.
  • @omoikane: Hard deadlines (game jams, standards cycles) solve scope creep structurally; links C++ three-year release cadence as a concrete example.
  • @laughing_abder: Structural diffing is the costliest trap because “it feels like work” while producing no commits and no decisions.

Original | Discuss on HN